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The reality of wearable eyewear seems to be inevitable as developers from around the world have been trying to take on leading tech developers by creating their own wearable display glasses. Instead of just being able take a photo or video, smart glasses have the potential to do so much more. With capabilities such as being able to integrate augmented reality with your own, feeding you live information during your activities, projecting images at a high resolution, and even letting you manipulate 3D objects with ease; it’s only a matter of time before smart glasses become a part of our daily lives.
They first really captured our attention on sci-fi movies, but now they are becoming more of a reality. Printed Holography are already applied in currencies, for scanners in post offices , FMGC industry against counterfeiting and duplicating. electrical tags, vehicle number plates and high security items like credit cards.
(AR) is a supplemented live direct or indirect view of a physical, real-world environment by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified by a computer. As a result, the technology functions by enhancing one’s current perception of reality. Augmentation is conventionally in real time and in semantic context with environmental elements, a good example is sports scores on TV during a match. With the help of advanced AR technology the information about the surrounding real world of the user becomes interactive and digitally manipulable. This has tremendous applications for Education, Medical, Military, Video games, Navigation, Live Events, Tourism, Translation and many more industries.
Interactive virtual reality gives users the ability to manipulate a virtual environment in some way. This manipulation can occur either through a handheld controller or through hands-free gaze controls. The goal of interactive virtual reality is to promote engagement and immersion in a virtual reality experience. The development of interactive virtual reality is important because it creates more immersive experiences—and will help promote the adoption of this new technology. Current virtual reality experiences are robust, allowing people to see what is happening around them, but lack some amount of choice. So much of what has ignited people’s excitement about virtual reality is its ability to make people feel as if they are being transported to an actual place or event. But as the virtual reality grows in popularity, it will no longer be enough to provide people with passive experiences. Virtual reality creators will need to add ways to consume multiple forms of media and choice.